
Senior Animator based in Amsterdam with 12 years of experience in interactive entertainment, specializing in gameplay animation for AAA titles, with a focus on systemic combat behaviors for Creatures, Enemy NPCs, and Boss Fights.
Over the years, I’ve built encounters using both keyframe and motion capture workflows, including mocap direction, and I’ve led animation mentorship and reviews within my teams. I’ve helped bringing projects some to life : the dragon boss fights of Dragon Age, the systemic machines of Horizon, and the AI NPCs of Battlefield. I love joining projects early to help shape concepts, scope, and core gameplay loops together with design and animation teams.
Fostering collaboration and a positive, supportive approach to team spirit with empathy is very important to me and part of my core values!
Passionate since childhood about medieval, sci-fi, and RPG worlds, I explore storytelling by producing Au Coin du Checkpoint, a podcast on worldbuilding and lore in games. Right now I am also writing a fiction book set in medieval Provence in my spare time and it’s a lot of fun 🙂
