
Hi, I’m Camille, a Senior Gameplay Animator based in Amsterdam with over a decade of experience in AAA game development, focusing on systemic NPCs, creatures, and boss fights.
In various games, I’ve been in charge of building encounters using both keyframe and motion capture animation workflows, including mocap direction. I’ve had the chance to help bring a few encounters you might’ve played to life: the dragon boss fights of Dragon Age, the systemic machines of Horizon, and the AI NPCs of Battlefield. I love jumping into projects early to help shape concepts, scope, and visualize core gameplay loops alongside the design and animation teams.
Outside the studio, I explore storytelling by co-hosting Au Coin du Checkpoint, a podcast on worldbuilding and mythology in games, and I am currently writing a historical fiction book set in medieval Provence.
Feel free to reach out if you want to create something together, geek out, or just say hi 🙂
